/****************************************************************************
*
*    Copyright (c) 2005 - 2012 by Vivante Corp.  All rights reserved.
*
*    The material in this file is confidential and contains trade secrets
*    of Vivante Corporation. This is proprietary information owned by
*    Vivante Corporation. No part of this work may be disclosed,
*    reproduced, copied, transmitted, or used in any way for any purpose,
*    without the express written permission of Vivante Corporation.
*
*****************************************************************************/


#ifndef __gl2rename_h_
#define __gl2rename_h_

#if defined(_GL_2_APPENDIX)

#define _GL_2_RENAME_2(api, appendix)	api ## appendix
#define _GL_2_RENAME_1(api, appendix)	_GL_2_RENAME_2(api, appendix)
#define gcmGLES2(api)					_GL_2_RENAME_1(api, _GL_2_APPENDIX)

#define glActiveTexture					gcmGLES2(glActiveTexture)
#define glAttachShader					gcmGLES2(glAttachShader)
#define glBindAttribLocation			gcmGLES2(glBindAttribLocation)
#define glBindBuffer					gcmGLES2(glBindBuffer)
#define glBindFramebuffer				gcmGLES2(glBindFramebuffer)
#define glBindRenderbuffer				gcmGLES2(glBindRenderbuffer)
#define glBindTexture					gcmGLES2(glBindTexture)
#define glBindVertexArrayOES			gcmGLES2(glBindVertexArrayOES)
#define glBlendColor					gcmGLES2(glBlendColor)
#define glBlendEquation					gcmGLES2(glBlendEquation)
#define glBlendEquationSeparate			gcmGLES2(glBlendEquationSeparate)
#define glBlendFunc						gcmGLES2(glBlendFunc)
#define glBlendFuncSeparate				gcmGLES2(glBlendFuncSeparate)
#define glBufferData					gcmGLES2(glBufferData)
#define glBufferSubData					gcmGLES2(glBufferSubData)
#define glCheckFramebufferStatus		gcmGLES2(glCheckFramebufferStatus)
#define glClear							gcmGLES2(glClear)
#define glClearColor					gcmGLES2(glClearColor)
#define glClearDepthf					gcmGLES2(glClearDepthf)
#define glClearStencil					gcmGLES2(glClearStencil)
#define glColorMask						gcmGLES2(glColorMask)
#define glCompileShader					gcmGLES2(glCompileShader)
#define glCompressedTexImage2D			gcmGLES2(glCompressedTexImage2D)
#define glCompressedTexImage3DOES		gcmGLES2(glCompressedTexImage3DOES)
#define glCompressedTexSubImage2D		gcmGLES2(glCompressedTexSubImage2D)
#define glCompressedTexSubImage3DOES	gcmGLES2(glCompressedTexSubImage3DOES)
#define glCopyTexImage2D				gcmGLES2(glCopyTexImage2D)
#define glCopyTexSubImage2D				gcmGLES2(glCopyTexSubImage2D)
#define glCopyTexSubImage3DOES			gcmGLES2(glCopyTexSubImage3DOES)
#define glCreateProgram					gcmGLES2(glCreateProgram)
#define glCreateShader					gcmGLES2(glCreateShader)
#define glCullFace						gcmGLES2(glCullFace)
#define glDeleteBuffers					gcmGLES2(glDeleteBuffers)
#define glDeleteFramebuffers			gcmGLES2(glDeleteFramebuffers)
#define glDeleteProgram					gcmGLES2(glDeleteProgram)
#define glDeleteRenderbuffers			gcmGLES2(glDeleteRenderbuffers)
#define glDeleteShader					gcmGLES2(glDeleteShader)
#define glDeleteTextures				gcmGLES2(glDeleteTextures)
#define glDeleteVertexArraysOES			gcmGLES2(glDeleteVertexArraysOES)
#define glDepthFunc						gcmGLES2(glDepthFunc)
#define glDepthMask						gcmGLES2(glDepthMask)
#define glDepthRangef					gcmGLES2(glDepthRangef)
#define glDetachShader					gcmGLES2(glDetachShader)
#define glDisable						gcmGLES2(glDisable)
#define glDisableVertexAttribArray		gcmGLES2(glDisableVertexAttribArray)
#define glDrawArrays					gcmGLES2(glDrawArrays)
#define glDrawElements					gcmGLES2(glDrawElements)
#define glEGLImageTargetRenderbufferStorageOES \
			gcmGLES2(glEGLImageTargetRenderbufferStorageOES)
#define glEGLImageTargetTexture2DOES \
			gcmGLES2(glEGLImageTargetTexture2DOES)
#define glEnable						gcmGLES2(glEnable)
#define glEnableVertexAttribArray		gcmGLES2(glEnableVertexAttribArray)
#define glFinish						gcmGLES2(glFinish)
#define glFlush							gcmGLES2(glFlush)
#define glFramebufferRenderbuffer		gcmGLES2(glFramebufferRenderbuffer)
#define glFramebufferTexture2D			gcmGLES2(glFramebufferTexture2D)
#define glFramebufferTexture3DOES		gcmGLES2(glFramebufferTexture3DOES)
#define glFrontFace						gcmGLES2(glFrontFace)
#define glGenBuffers					gcmGLES2(glGenBuffers)
#define glGenFramebuffers				gcmGLES2(glGenFramebuffers)
#define glGenRenderbuffers				gcmGLES2(glGenRenderbuffers)
#define glGenTextures					gcmGLES2(glGenTextures)
#define glGenerateMipmap				gcmGLES2(glGenerateMipmap)
#define glGenVertexArraysOES			gcmGLES2(glGenVertexArraysOES)
#define glGetActiveAttrib				gcmGLES2(glGetActiveAttrib)
#define glGetActiveUniform				gcmGLES2(glGetActiveUniform)
#define glGetAttachedShaders			gcmGLES2(glGetAttachedShaders)
#define glGetAttribLocation				gcmGLES2(glGetAttribLocation)
#define glGetBooleanv					gcmGLES2(glGetBooleanv)
#define glGetBufferParameteriv			gcmGLES2(glGetBufferParameteriv)
#define glGetError						gcmGLES2(glGetError)
#define glGetFloatv						gcmGLES2(glGetFloatv)
#define glGetFramebufferAttachmentParameteriv \
			gcmGLES2(glGetFramebufferAttachmentParameteriv)
#define glGetIntegerv					gcmGLES2(glGetIntegerv)
#define glGetProgramBinaryOES			gcmGLES2(glGetProgramBinaryOES)
#define glGetProgramInfoLog				gcmGLES2(glGetProgramInfoLog)
#define glGetProgramiv					gcmGLES2(glGetProgramiv)
#define glGetRenderbufferParameteriv \
			gcmGLES2(glGetRenderbufferParameteriv)
#define glGetShaderInfoLog				gcmGLES2(glGetShaderInfoLog)
#define glGetShaderPrecisionFormat		gcmGLES2(glGetShaderPrecisionFormat)
#define glGetShaderSource				gcmGLES2(glGetShaderSource)
#define glGetShaderiv					gcmGLES2(glGetShaderiv)
#define glGetString						gcmGLES2(glGetString)
#define glGetTexParameterfv				gcmGLES2(glGetTexParameterfv)
#define glGetTexParameteriv				gcmGLES2(glGetTexParameteriv)
#define glGetUniformLocation			gcmGLES2(glGetUniformLocation)
#define glGetUniformfv					gcmGLES2(glGetUniformfv)
#define glGetUniformiv					gcmGLES2(glGetUniformiv)
#define glGetVertexAttribPointerv		gcmGLES2(glGetVertexAttribPointerv)
#define glGetVertexAttribfv				gcmGLES2(glGetVertexAttribfv)
#define glGetVertexAttribiv				gcmGLES2(glGetVertexAttribiv)
#define glHint							gcmGLES2(glHint)
#define glIsBuffer						gcmGLES2(glIsBuffer)
#define glIsEnabled						gcmGLES2(glIsEnabled)
#define glIsFramebuffer					gcmGLES2(glIsFramebuffer)
#define glIsProgram						gcmGLES2(glIsProgram)
#define glIsRenderbuffer				gcmGLES2(glIsRenderbuffer)
#define glIsShader						gcmGLES2(glIsShader)
#define glIsTexture						gcmGLES2(glIsTexture)
#define glIsVertexArrayOES				gcmGLES2(glIsVertexArrayOES)
#define glLineWidth						gcmGLES2(glLineWidth)
#define glLinkProgram					gcmGLES2(glLinkProgram)
#define glPixelStorei					gcmGLES2(glPixelStorei)
#define glPolygonOffset					gcmGLES2(glPolygonOffset)
#define glProgramBinaryOES				gcmGLES2(glProgramBinaryOES)
#define glReadPixels					gcmGLES2(glReadPixels)
#define glReleaseShaderCompiler			gcmGLES2(glReleaseShaderCompiler)
#define glRenderbufferStorage			gcmGLES2(glRenderbufferStorage)
#define glSampleCoverage				gcmGLES2(glSampleCoverage)
#define glScissor						gcmGLES2(glScissor)
#define glShaderBinary					gcmGLES2(glShaderBinary)
#define glShaderSource					gcmGLES2(glShaderSource)
#define glStencilFunc					gcmGLES2(glStencilFunc)
#define glStencilFuncSeparate			gcmGLES2(glStencilFuncSeparate)
#define glStencilMask					gcmGLES2(glStencilMask)
#define glStencilMaskSeparate			gcmGLES2(glStencilMaskSeparate)
#define glStencilOp						gcmGLES2(glStencilOp)
#define glStencilOpSeparate				gcmGLES2(glStencilOpSeparate)
#define glTexImage2D					gcmGLES2(glTexImage2D)
#define glTexImage3DOES					gcmGLES2(glTexImage3DOES)
#define glTexParameterf					gcmGLES2(glTexParameterf)
#define glTexParameterfv				gcmGLES2(glTexParameterfv)
#define glTexParameteri					gcmGLES2(glTexParameteri)
#define glTexParameteriv				gcmGLES2(glTexParameteriv)
#define glTexSubImage2D					gcmGLES2(glTexSubImage2D)
#define glTexSubImage3DOES				gcmGLES2(glTexSubImage3DOES)
#define glUniform1f						gcmGLES2(glUniform1f)
#define glUniform1fv					gcmGLES2(glUniform1fv)
#define glUniform1i						gcmGLES2(glUniform1i)
#define glUniform1iv					gcmGLES2(glUniform1iv)
#define glUniform2f						gcmGLES2(glUniform2f)
#define glUniform2fv					gcmGLES2(glUniform2fv)
#define glUniform2i						gcmGLES2(glUniform2i)
#define glUniform2iv					gcmGLES2(glUniform2iv)
#define glUniform3f						gcmGLES2(glUniform3f)
#define glUniform3fv					gcmGLES2(glUniform3fv)
#define glUniform3i						gcmGLES2(glUniform3i)
#define glUniform3iv					gcmGLES2(glUniform3iv)
#define glUniform4f						gcmGLES2(glUniform4f)
#define glUniform4fv					gcmGLES2(glUniform4fv)
#define glUniform4i						gcmGLES2(glUniform4i)
#define glUniform4iv					gcmGLES2(glUniform4iv)
#define glUniformMatrix2fv				gcmGLES2(glUniformMatrix2fv)
#define glUniformMatrix3fv				gcmGLES2(glUniformMatrix3fv)
#define glUniformMatrix4fv				gcmGLES2(glUniformMatrix4fv)
#define glUseProgram					gcmGLES2(glUseProgram)
#define glValidateProgram				gcmGLES2(glValidateProgram)
#define glVertexAttrib1f				gcmGLES2(glVertexAttrib1f)
#define glVertexAttrib1fv				gcmGLES2(glVertexAttrib1fv)
#define glVertexAttrib2f				gcmGLES2(glVertexAttrib2f)
#define glVertexAttrib2fv				gcmGLES2(glVertexAttrib2fv)
#define glVertexAttrib3f				gcmGLES2(glVertexAttrib3f)
#define glVertexAttrib3fv				gcmGLES2(glVertexAttrib3fv)
#define glVertexAttrib4f				gcmGLES2(glVertexAttrib4f)
#define glVertexAttrib4fv				gcmGLES2(glVertexAttrib4fv)
#define glVertexAttribPointer			gcmGLES2(glVertexAttribPointer)
#define glViewport						gcmGLES2(glViewport)
#define glMultiDrawArraysEXT            gcmGLES2(glMultiDrawArraysEXT)
#define glMultiDrawElementsEXT          gcmGLES2(glMultiDrawElementsEXT)
#define glTexDirectVIVMap				gcmGLES2(glTexDirectVIVMap)
#define glTexDirectVIV					gcmGLES2(glTexDirectVIV)
#define glTexDirectInvalidateVIV		gcmGLES2(glTexDirectInvalidateVIV)
#define glMapBufferOES					gcmGLES2(glMapBufferOES)
#define glUnmapBufferOES				gcmGLES2(glUnmapBufferOES)
#define glGetBufferPointervOES			gcmGLES2(glGetBufferPointervOES)

#endif /* _GL_2_APPENDIX */
#endif /* __gl2rename_h_ */
